Also you no longer have to worry about choosing between heirlooms and helium. Only ever do maps on the very last cell of a zone, so if it gets slow before you get all the items, you can just abandon it and the penalty disappears as soon as you kill the blimp and enter the next zone. Always do the "Decay" challenge instead of "Balance", so the first 55 zones of a run go very fast.Prestiges and Equipment also get cheaper when breaking the planet, so there's a bit of strategy to be figured out around that, but for the most part just try to get through this awkward stage however You can.Īs a fellow new player, I've worked out the following: The thing with 50-60 is You can coast on Block - not buying Armor Prestiges/Equipment saves a bit of time there. Getting resources in a correct way is also important to progress faster - Imp-ort unlocks of Whipimp, Jestimp, Magnimp help a lot running smallest possible Map with the best Cache modifier available and the Loot slider to the max if it's affordable Garden biome for a nice bonus. Not sure about workers, but if progress is slow perhaps You're not sacrificing enough Helium to the Worm - grab 20-25 Wormholes that helps get to 50 faster and starting with more Tributes gets more Collectors faster that gets more Tributes faster and. Your progress should speed up a little around Z50 when unlocking Collectors, maybe put some extra effort into Tributes and run a couple Maps. Repeating helium challenges 5-10 times (doing void maps inside the challenge he and without pushing much past their completion zone afterwards) is a good way to build up some helium. You lose block as you advance in the world but you still have it for maps, including void maps.īump up that helium, and do every challenge for new perks pretty much as soon as you unlock them. Getting to zone 60 and running some void maps and then portalling is a good strategy when you first start to break the planet. Never use more helium than you’ll gain back from wormholes, but do use a few to coast through to collectors. In early game a run should be maybe 24 hours at most, if you have time to actively play maybe 2 or 3 8-12 hour runs a day. Running long pushes is usually not particularly effective. FYI up to z60 would be considered by many as “tutorial” with up to around z230 early game, and mid game being up to z700 or so (access to The second universe being the start of late game).
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